[API 6.x/7.x] FoxGuard - The flexible world protection solution


#975

There is your problem. As mentioned above, FoxGuard does not work with recent versions of Sponge - build #2162 and later. You are using one much later than that,.
Sorry, but you will have to either use an older version of SpongeForge, or wait until a new build of FoxGuard is available.


#976

Or use GriefPrevention


#977

Looks promising.
Is it able to handle mods to protect regions from mod items?


#978

recommend use Redprotect replace foxguard for spongeforge 2162+. Wait for update plugins foxguard.


#979

As of this afternoon, there is a potential build that fixes the event issue: https://github.com/FoxDenStudio/FoxGuard/releases/tag/v0.20.3-untested-hotfix

Please note that this has not been rigorously tested, and may contain other issues/bugs. As always remember to backup regions/links/etc.

Edit: after more testing it seems to still be broken on some builds, and work on other new ones. A real fix should be posted within the next week.


#980

This build should be compatible with API 6. Like always, make backups first though.

This was tested by three people, and on the latest builds of API5 & API6


#981

Hello!
Okay so, I'm having a bit of trouble setting this up, and I wanted to know if it was possible, even, before continuing :smile:

I'm attempting to set a Safari Zone up for my server. I want the players to be able to enter, but not throw Pokemon out. However, I want Pokemon to spawn from the spawners. Is there any way to allow this?

I have figured out how to not allow Pokemon to be there at all, but it seems with what I have that it's either all are allowed, or none are.

We are running FoxCore 0.10.3-208 and FoxGuard 0.201-api5-345 and SpongeForge 1.10.2-2221-5.1.0-BETA-2160

Granted, I normally do not handle this side of our server. So if my ignorance is showing, I apologize.

Thanks for your time!


#982

This should be possible. In theory, FoxGuard should be able to identify the cause of a mob spawn event, and prevent players from doing so whilst still allowing the 'world' to do so. (If you link a debug handler to your Safari Zone region, it will tell you which FoxGuard flags are being triggered with each event). I think the flags you'll need are mob spawn =deny for the default handler group; you might also need mob spawn =allow for the passive handler group.


#983

Hmmm alrighty. Ill try that! Thank you for replying :smiley: Ill reply back if it doesnt work :stuck_out_tongue:


#984

I AM ALIVE.

AND THIS TIME I AM DETERMINED TO STAY ALIVE.

HAI EVERYONE.


#985

Aww :frowning:

Was looking forward to some mouth to muzzle

CPR will have to wait I guess


#986

You see the fox of gravity alive. It fills you with determination!


#987

What happened to your avatar? D:


#988

It seems to have broke. I'm gonna try fixing it!


#989

It's gonna be through the auth.spongepowered.org portal. Last i checked it didn't work reliably, but last i checked was a few months ago.


#990

Fixed! Now let's stop spamming your thread with this!


#991

:smiley: Okay!


#992

When you release a new version? My console is spamming of FoxGuard errors (Last untested version) XD


#993

I'm like... just starting to pick the project up again. It'll be at least a week until the mess has been untangled and i actually know what's going on again. I can't make promises, but i REALLY want to revive the project.


#994

hi,

Today i've try to make appartement with this plugins, this work really well but i can't type this in the commande block because @p is not a player

/fg m handleur appart1 users members add @p

Can u fix this in the next updtate ?