Hey there!
I have a question. I need to cancel the death of some entities after e.g. /kill @e
is called. Which event is fired before the entity will die? DestructEntityEvent
and HarvestEntityEvent
are not fired.
Thanks for your help.
Hey there!
I have a question. I need to cancel the death of some entities after e.g. /kill @e
is called. Which event is fired before the entity will die? DestructEntityEvent
and HarvestEntityEvent
are not fired.
Thanks for your help.
If im not mistaken command /kill damages an entity by 1000 health points. Better approach would be cancelling the entity damage
Hmm… The entity is an ArmorStand
nur neither the EntityDamageEvent nor the BlockInteractEvent ist called when i hit an ArmorStand
.
There wouldn’t be a BlockInteractEvent, since an armor stand isn’t a block. There also wouldn’t be a HarvestEntityEvent since there’s no experience.
I’m not sure that HarvestEntityEvent
wouldn’t be thrown, but regardless, it wouldn’t let you cancel the damage, it would be used for adding drops or experience to an armorstand when it dies.
/kill @e[type=!ArmorStand]