CommandSigns Reloaded - Create signs that run commands!

A new version has been released for CommandSigns Reloaded, it is available for download here.


The config is now cleaner

Any chance you could add prices so players have to pay to click the signs?

What economy plugin do you use?

EconomyLite… Flibio / EconomyLite

A new version has been released for CommandSigns Reloaded, it is available for download here.


Added “price”

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Done! Use /cs set price

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Works perfect. :slight_smile: Thank you.

You can donate something if you like what I do :slight_smile:

http://rhazdev.github.io/donate

Done and thanks again. :slight_smile:

I visited your network; do you have a server running on Spigot?

Thanks for the donation!

Hello and thank you so much for your hard work and dedication on this plugin! I was wondering if it is possible to make a sign emit a redstone signal when a command is successfully ran. For instance, someone pays to use a sign and a redstone signal allows a nearby door to be opened.

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A new version has been released for CommandSigns Reloaded, it is available for download here.


Added “redstoning” option

Added! Use /cs set redstoning true

@RHazDev adding suggestion

player: command
op: command

do command for player or opped player

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Does “redstoning” mean activation by redstone? or causing a restone signal when activated?

It causes a Redstone signal

Check the main page for more informations

A new version has been released for CommandSigns Reloaded, it is available for download here.


Added error commands

Opping is impossible because it doesn’t exist in Sponge, you have to manually add the permission you want then remove it

example:

commands=[
    "console:permissions add @p command.use",
    "command @p",
    "console:permissions remove @p command.use"
]

A new version has been released for CommandSigns Reloaded, it is available for download here.


Added “player:” prefix

Example:
“Hazae41:tell @p Hello!”
will send you “Hello!” from Hazae41 if he is connected