Custom Chunk Load



It would be awesome to have a plugin that would be focus on chunk loading for players.
Let me explain; I love FTBUtilities however it seems to be somewhat limited to what it can do. Basically it has offline chunk load but doesn’t have the timer anymore (e.g.; loads for 2h after the player left server) or doesn’t have an admin panel where you can manage the players chunks (seeing where, how much it takes on the cpu/ram, tick, if it’s loaded or not and to easily unloaded it if it is, etc…). Something else that would be interesting would be to separate the loaded chunks and the offline loaded chunks, so you can have the option of having lets say 8 chunks with 6 loaded online and 2 offline/online loaded.
Also being it a plugin it would be a lot easier to update it.

It be a big project that I’m sure, who’d be welling to take the challenge :smiley:


Love the idea! Atm there isn’t even a mod that do that, I wonder if it is even possible do, it sounds really complicated.


I have made my own version of BetterChunkLoader by KaiKikuchi, which was ported to sponge by ShadowNode.

I decided to make this version as i started to encounter lots of bugs with shadownodes version and had a few ideas that would improve on the design of the plugin.

I have not got a wiki up on how everything works yet but it is simple and everything you need is either in the /bcl command, the permission file on github or the config file.

This allows for online chunk loading, which has limits, commands to add more per player and offline chunk loading with timers.

There is also a in-game chat list with all the current chunk loaders in world using /bcl list all [alwayson/online(Optionals)] and a permission node for /bcl list so players can list their own chunk loaders and both lists can have the loader edited without having to be near them.

If you have any questions, just ask :slight_smile:


Alright cool I’ll check it out! Thanks :slight_smile:


Сraftbook has a module ChunkAnchor.


Hey that plugin looks really cool! I’ve tried it and can’t wait to use it. However I came across an issue not sure why but once I right click the block with the rod, the gui opens with a row of empty glass. Hovering over them says how much to chunkload but click on them doesn’t do anything other then grabbing them. Once clicked the glass is in my hand and I can move it to my inventory and reset them by reopening the chunkload with the rod, duplicating the glass. I really hope there is a fix I would love to use your plugin!


What api version and modpack are you testing it on, I have only tested it on API 7 since i only have it run on my 1.12.2 packs


I have two server 1.12.2 and 1.10.2 I haven’t tried 1.12.2 yet I tested it on the 1.10.2. I’ll check it on the 1.12.2 tonight


Alright so I’ve tested it out on our 1.12.2 and it seems to work perfect! Thanks a lot!
Would it be possible if the 1.10.2 could be fix :crossed_fingers:
I’d be so happy 'cause honestly I love it :smiley:


Ill try my best to figure it out :slight_smile:


You’re the best! :blush:


Took a quick look into it and found that the way i was handling the inventory event for API7 wasnt working with API 5 for some reason.

I changed that and tested it on my minimal test server which looks as if it is now working as intended.

The API5 jar in this link has been updated with changes I made :slight_smile: