Could you tell me what value for āincrementā you do have in settings.conf file?
increment : 0.0
I donā use this system ^^
The /f map does the server lag
23.04 23:58:16 [Server] Server thread/INFO [nucleus]: Test ran the command: /f map
23.04 23:58:22 [Server] Server thread/WARN Canāt keep up! Did the system time change, or is the server overloaded? Running 6224ms behind, skipping 124 tick(s)
And takes several seconds to appear
Hello, Iām coming back to you because when Iām a player, I can not interact with the villagers. Do you know why ? thank you
Hello, since the faction update my lag server terribly, each / f map or / f reload there is a rollback of 5 seconds
Can you increase the performance of this plugin?
@Heriptik I am working on this.
There should be an update today or tomorrow.
@ku3ntin If villager is in the SafeZone then you will need eaglefactions.safezone.interact permission.
If villager is in your factionās territory then Leader of your faction should use /f flags command and allow interacting in faction for specific group.
Yes thatās right, I put the plugin version 0.9.10 and rollback is gone
@Heriptik I canāt find anything wrong with /f map
Hmmmā¦ Would it be possible for you to send me your entire eaglefactions
folder from serverās config
directory?
Yes :
eaglefactions/data/factions.conf : https://pastebin.com/raw/t9wcrKVH
eaglefactions/Settings.conf : https://pastebin.com/raw/LPsjeKQ6
Ok, I know what is going on now.
It can take more time to fix this because I need to implement a entirely new function.
Functions which are currently used in the plugin have problems with handling such big number of factions.
I have just tested it now with a new function that counts factions in a different way and it showed up to be much faster. Map shows 0,5 sec after I type /f map
but still, this is not an acceptable time.
Hope you donāt mind waiting a little bit more for an updateā¦
I will try to do it as soon as possible.
The server bug all the time
Not when we use commands type /f list, /f map ā¦
If you could take it out today or tomorrow it would be nice
Yep, I know. It is because of a function that runs when mobs are spawning. Anyway, I will try to release a fix asap.
Btw. Thanks for your Factions.conf file. It will help with testing because it is so big
@Heriptik Alright, so I think it should be fixed now. I reworked almost all commands and functions in the plugin.
I will try to release an update tomorrow or on friday. I canāt do it today unfortunately because I started work on something else few days ago and it is not finished yet.
Ok iām waiting this update impatiently
I hope it offers a huge performance gain
Because I did not finished my work on 0.9.14 but It already has many fixes for performance then I am giving you a link for pre-release EagleFactions-1.12.2-0.9.14pre
Full 0.9.14 update will arrive in few days as I have really much to add.
P.s. You donāt need to remove your Settings.conf
file. All new fields (nodes) will generate automatically, however it is recommended to remove it and let the server generate a new file.
Okay, I try and keep you informed
thanks you
Iām waiting the final version but this is really good
Hello,
Suggestion : Add a block list that everyone can use (even people outside the faction)
Example : PC, Healer ā¦ for pixelmon
I have a questions about warzones and safezones. Is it possible to designate full dimensions as warzones and others as safezones. I know the wiki said 9999 chunks but I may want bigger dimensions than 10000 chunks. I would like to say designate the overworld as the warzone. Thank you for your work on this mod and supporting this question.
@Heriptik Sounds good. I am adding this to my āTo Doā list
@Trellinane I am currently working on creating a config where a server owner will be able to set in which worlds claiming is possible. I can expand this feature to your idea so that it will be possible to mark a world as a WarZone/SafeZone