Could you tell me what value for “increment” you do have in settings.conf file?
increment : 0.0
I don’ use this system ^^
The /f map does the server lag
23.04 23:58:16 [Server] Server thread/INFO [nucleus]: Test ran the command: /f map
23.04 23:58:22 [Server] Server thread/WARN Can’t keep up! Did the system time change, or is the server overloaded? Running 6224ms behind, skipping 124 tick(s)
And takes several seconds to appear
Hello, I’m coming back to you because when I’m a player, I can not interact with the villagers. Do you know why ? thank you
Hello, since the faction update my lag server terribly, each / f map or / f reload there is a rollback of 5 seconds
Can you increase the performance of this plugin?
@Heriptik I am working on this.
There should be an update today or tomorrow.
@ku3ntin If villager is in the SafeZone then you will need eaglefactions.safezone.interact permission.
If villager is in your faction’s territory then Leader of your faction should use /f flags command and allow interacting in faction for specific group.
Yes that’s right, I put the plugin version 0.9.10 and rollback is gone
@Heriptik I can’t find anything wrong with
Hmmm… Would it be possible for you to send me your entire
eaglefactions folder from server’s
Ok, I know what is going on now.
It can take more time to fix this because I need to implement a entirely new function.
Functions which are currently used in the plugin have problems with handling such big number of factions.
I have just tested it now with a new function that counts factions in a different way and it showed up to be much faster. Map shows 0,5 sec after I type
/f map but still, this is not an acceptable time.
Hope you don’t mind waiting a little bit more for an update…
I will try to do it as soon as possible.
The server bug all the time
Not when we use commands type /f list, /f map …
If you could take it out today or tomorrow it would be nice
Yep, I know. It is because of a function that runs when mobs are spawning. Anyway, I will try to release a fix asap.
Btw. Thanks for your Factions.conf file. It will help with testing because it is so big
@Heriptik Alright, so I think it should be fixed now. I reworked almost all commands and functions in the plugin.
I will try to release an update tomorrow or on friday. I can’t do it today unfortunately because I started work on something else few days ago and it is not finished yet.
Ok i’m waiting this update impatiently
I hope it offers a huge performance gain
Because I did not finished my work on 0.9.14 but It already has many fixes for performance then I am giving you a link for pre-release EagleFactions-1.12.2-0.9.14pre
Full 0.9.14 update will arrive in few days as I have really much to add.
P.s. You don’t need to remove your
Settings.conf file. All new fields (nodes) will generate automatically, however it is recommended to remove it and let the server generate a new file.
Okay, I try and keep you informed
I’m waiting the final version but this is really good
Suggestion : Add a block list that everyone can use (even people outside the faction)
Example : PC, Healer … for pixelmon
I have a questions about warzones and safezones. Is it possible to designate full dimensions as warzones and others as safezones. I know the wiki said 9999 chunks but I may want bigger dimensions than 10000 chunks. I would like to say designate the overworld as the warzone. Thank you for your work on this mod and supporting this question.
@Heriptik Sounds good. I am adding this to my „To Do” list
@Trellinane I am currently working on creating a config where a server owner will be able to set in which worlds claiming is possible. I can expand this feature to your idea so that it will be possible to mark a world as a WarZone/SafeZone