🦅 Eagle Factions 🦅 (1.10.2-1.12.2) - A simple yet powerful war-plugin!


#162

Is there a way to add your “Faction name” via the Nucleus Chat module? Like a placeholder or something? If not, is there another chat formatter that offers this feature?


#163

Next update is planned for when ?


#164

@ChampTheLegend There is not such function right now but I am planning to do this in the future. When exactly I don’t know because I am very busy with other things right now.

@Heriptik I am finally back to coding again so… maybe… something will show up in few days or I don’t know. I need to go through the “To Do” list and check what needs to be done. I will post updates here constantly.


#165

Nice, glad you are back


#166

Eagle Factions - Update 0.10.0 (1.10.2-1.12.2)

Version: 1.12.2
Tested with: Spongeforge-1.12.2-2705-7.1.0-BETA-3206

Version: 1.11.2
Tested with: SpongeForge-1.11.2-2476-6.1.0-BETA-2792

Version: 1.10.2
Tested with: SpongeForge-1.10.2-2477-5.2.0-BETA-2793

Note: This is a beta release of Eagle Factions and does not contain all plugin features.


Hello Eagles! :eagle:

Finally, after the long summer, we are welcoming Eagle Factions 0.10.0!

This update have a massive change to the plugin structure and that is why I decided to call it 0.10.0. However it doesn’t contain many changes which players will be able to use. :stuck_out_tongue:

Check release notes below if you are curious what is new! :smile:

If you find any problems, please post them at Github. :slight_smile:

Release Notes

Added:

  • Promote Command & Demote Command.
  • Last Online rubric in informations about a faction.
  • Possibility to kick offline players (To kick an offline player from faction, a player needs to log in to game at least once after this update)
  • You can now view informations about a faction by clicking it in the /f list
  • You can now specify a time after which factions should be deleted due to inactivity (I highly recommend checking this as if you don’t want your factions to be removed, you need to edit config file.)

Improved:

  • Massive change to the code structure - It may slightly improve performance. :slight_smile:
  • Ally and Enemy commands has been merged in to one command. Add and remove commands do not exist anymore.

Fixed:

  • Messages file generation.

Future plans:

  • H2 & SQL Lite databases.
  • A customizable list of items/blocks that can be used in someones territory.
  • Faction’s ender chest
  • Integration with other plugins like PlaceholderAPI or Nucleus.
  • Own API

As always, download can be found at Github


Thanks everyone for your support and feedback!

And for the most… thanks for using Eagle Factions! :eagle:


#167

Hello!It’s so interesting plugin so that I want to share this plugin with Chinese player.But few Chinese player browse sponge.Could you let me reprint this plugin in 'http://www.mcbbs.net/forum.php’I will mark the source website.


#168

Sure, go ahead with it! :slight_smile:


#169

Eagle Factions - Update 0.10.1 (1.10.2-1.12.2)

Version: 1.12.2
Tested with: Spongeforge-1.12.2-2705-7.1.0-BETA-3481

Version: 1.11.2
Tested with: SpongeForge-1.11.2-2476-6.1.0-BETA-2792

Version: 1.10.2
Tested with: SpongeForge-1.10.2-2477-5.2.0-BETA-2793

Note: This is a beta release of Eagle Factions and does not contain all plugin features.


Hello Eagles! :eagle:

Sorry for such long time without updates but it finally is here.

This update contains a lot of bugfixes and improvements.

Check release notes to get know what is new! :smile:

If you find any problems, please post them at Github. :slight_smile:

Release Notes

Added:

  • Added Tag Command and Rename Command. You can now change the tag and name of your faction without the need to disband it and create it again.
  • Timer from PVPLogger can be now displayed in Scoreboard (sidebar). There is a config option for this which is turned on by default.
  • Added few new events that comes from Eagle Factions. It will allow others to make integration with EF.
  • Added Eagle Feather. It is custom item which you can get only by using a command. It will allow admins to sell it or do whatever they want with it. What this item does? Go and find it out yourself in the game! :eagle:
  • Added Polish translation.

Improved:

  • Protection Manager and all event listeners have been improved. Maybe a little bit too technical words but you can understand it as it will improve how Eagle Factions handles players’ actions.
  • Faction Prefix and Sufix are now used while printing member type in the chat. [ and ] are not hardcoded anymore.
  • Improved plugin’s code in general. :smile:

Fixed:

  • There was a bug with PVPLogger where time was not correctly updated. It is fixed now!
  • Reloading config with /f reload should work properly now.
  • Fixed water disappearance in claimed territories and some other things that was not protected properly like lilypads.
  • Fixed crash that could occur when specified language file name did not exist.

Future plans:

  • H2 & SQL Lite databases are currently work in progress.
  • Faction’s ender chest
  • Integration with other plugins like PlaceholderAPI or Nucleus.
  • Own API

Download can be found at Github


Thanks everyone for your support and feedback!

And for the most… thanks for using Eagle Factions! :eagle:


#170

Can you add database support?


#171

Yes! I will. It is currently „work in progress” :slight_smile:


#172

When you unclaim the safezone, it will not let you claim it back. It will say wilderness, but then no matter what [EF] This Place is already claimed. But then when you type /f unclaim you get [EF] This place does not belong to anyone.

Terrible as I needed to unclaim a spot of my town to allow someone to build a shop, and now it’s completely open to griefers…


#173

If you have Discord then join on my server (link in the first post) and grab the latest dev release. It is 10x much more stable than the one here. I need to post a new version here but I need to finish some things first.


#174

EagleFactions - Update 0.11.0 (1.10.2-1.12.2)

Version: 1.12.2
Tested with: Spongeforge-1.12.2-2705-7.1.0-BETA-3481

Version: 1.11.2
Tested with: SpongeForge-1.11.2-2476-6.1.0-BETA-2792

Version: 1.10.2
Tested with: SpongeForge-1.10.2-2477-5.2.0-BETA-2793

Note: This is a beta release of Eagle Factions and does not contain all plugin features.


Hello Eagles! :eagle:

It’s been a long time since I posted last update for Eagle Factions and today is finally the day for a new one!
Firstly, I wanted to thank you for your support and patience! You are awesome guys! :muscle:
We managed to fix/improve a lot of things!

This update contains many improvements, bugfixes and some cool new features! :star:
Sadly, not everything can be found in the 1.10.2 and 1.11.2. :disappointed:

As always, release notes below will tell you what has been added! :smile:

If you find any problems, please post them at Github. :slight_smile:

Release Notes

Added:

  • Added H2 Database. It is actually a prototype. A very good one.
  • Added Chest Command. You and your friends can store items in a virtual faction’s chest now. It can be turned off/on in the settings.conf file. NOTE: Faction’s chests should be considered as unstable as their save format may be changed in the future. But you can still use it if you like “living on the edge”.
  • Added config nodes for Protection System. You don’t need to remove the settings.conf file but it is always recommended to do it.
  • Added Claim Animation. You will be able to see simple smoke-like particles while claiming a territory. However, there is a big chance that it will be changed in the future.
  • Added Simplified Chinese Translation

Improved:

  • Protection System has been reworked and protects 99% things. I honestly don’t know where that 1% went…
  • Optimization Upgrade. Plugin should work faster now.
  • Rework of Explosion Handling. Protection system is now handling explosions better than before.
  • Rework of Interaction Handling. It should work even better now. I promise.
  • Reworked Faction’s Remover. It will not print a message to server after what time a faction will be removed but it will notify when it actually removed a faction. There will be more additions to it in the future releases. Config nodes for it have been updated as well.

Fixed:

  • Bug with saving claims. Dunno who put it there.
  • Bug where you were not able to interact in safezone and wilderness sometimes.
  • Bug where explosions could affect the protected territory.
  • Bug where water was not disappearing from claimed territory.
  • Bug where Mining Laser from Industrial Craft could actually affect claimed blocks.
  • Bug where Sniper Rifles with explosive ammo from Flan’s Mod could destroy blocks in the claim.

Future plans:

  • MySQL is actually 50% and ready to test in this update. Rest will be added in the next release. If you like to test unstable things then go ahead and test it.
  • Own API.
  • Placeholders for plugin messages.
  • Some cool visual additions and many more…

Download can be found at Github


Thanks everyone for your support and feedback!

And for the most… thanks for using Eagle Factions! :eagle:


#175

FYI, When you switch to this it will remove all factions from the game. Everyone will have to reclaim everything, including the safezones. I’m looking into seeing if everything is fixed, and I’ll update this once I do :smiley:


#176

EagleFactions - Update 0.11.1 (1.10.2-1.12.2)

Version: 1.12.2
Tested with: Spongeforge-1.12.2-2705-7.1.0-BETA-3481

Version: 1.11.2
Tested with: SpongeForge-1.11.2-2476-6.1.0-BETA-2792

Version: 1.10.2
Tested with: SpongeForge-1.10.2-2477-5.2.0-BETA-2793

Note: This is a beta release of Eagle Factions and does not contain all plugin features.


Hello Eagles! :eagle:

This update contains a fix for storage. It was initialized and loaded two times what was affecting old storage files.

If you find any problems, please post them at Github. :slight_smile:

Release Notes

Fixed:

  • Bug where storage was initialized and loaded two times.

Download can be found at Github


Thanks everyone for your support and feedback!

And for the most… thanks for using Eagle Factions! :eagle:


#177

then there… A lot of work, congratulations!

I would like to know if there is a customizable faction quest system with possible improvements… ?


#178

Quest system? (Like quests, objectives etc?) Sadly, there is not such thing here.


#179

it would be more like guild quests


#180

I still can’t imagine it in my head. Explain more. Maybe it will somehow interest me.


#181

It’s about doing faction quests, for example killing 400 skeletons which will yield 50 xp.
with these 50 xp I can for example add a mining bonus or even add the limit of players of my faction