[Essential] [RPG] Kingdoms - Faction / Guild System

:floppy_disk: Download: -

:pushpin: Plugin Version: 0.0.4

:pushpin: Tested SpongeForge Version: -

:warning: Similar in Bukkit / Spigot: Factions, MultiClan



:ring: Features:

Commands

General
☐ /factions info - Information about Core Factions
☐ /factions list - List all factions

Faction Admin
☐ /factions delete - Delete your faction

Faction Owner / Authorized
:ballot_box_with_check: /factions create <shortcut> <name> - Create a faction
:ballot_box_with_check: /factions delete - Delete your faction and all dependencies
:ballot_box_with_check: /factions invite <name> - Invite a player
☐ /factions kick - Kick a player
☐ /factions rank create - Create a rank
☐ /factions rank - Give player a rank

Faction Player
☐ /factions accept - Accept an invite
☐ /factions deny - Deny an invite
☐ /factions home - Teleport to your faction
☐ /factions leave - Leave your clan
☐ /factions stats - Stats / Infos of the faction

to be continued …

Faction Access Level / Ranks

sendMessageToFaction(<message>, <factionId>)

Faction Access Level / Ranks
There will be a global configurated amount of ranks per faction with configurable names.
The founder of a faction will have the highest access level by default.

Activation of a faction
By default a created faction will have the status “disabled”. So the server owner can define conditions players need to meet those for a fully activation. For example a minimum amount of 5 Players.


:page_facing_up: Description

Factions help players to create multiple factions. It will be a full configurable and easy to control plugin.


:heart: Support

Minecraft Sponge Plugins With Passion

Every support is highly appreciated and gives me motivation and some freetime to
work on my plugins.

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2 Likes

Reserved for the Changelog

I’ll just leave this here:

<3

3 Likes

You shouldn’t be depending on Core in anyway.
In my opinion it’s stupid to depend such a plugin like factions on Core, they’re completely unrelated.

I don’t see what thought process you’ve gone through that’s brought you to the result of depending on Core, could you please explain to me why you think it’s a good idea?

1 Like

I’m not sure if this was a question for me or not. I’ll reply anyways:

I like the idea of a factions plugin as factions (or a suitable alternative) will definitely help Sponge gaining market share.
I didn’t judge the op on wether he bases this on top of Core or not :wink:

@KieronWiltshire

I thought about it the last hours. You are right.

Haha, sorry I didn’t mean to change your mind, just wanted to understand why you made that choice.

However, in my opinion you’d be limiting yourself by depending on Core.

I’m already working on Factions. :smile:

Thank you,
when do you release a first version ?

Can’t tell you. I really don’t know.

1 Like

Feel free to post suggestions and wishes. :smile:

i think it’s a good idea to add the posibility of distribute the number of claim (or a power system like the true faction plugin)

Updated to version; 0.0.4
You can find the added features at the first post.

Cheers
KAISERslin

Is this Factions ported? Or is this just a factions plugin?

A update for sponge 1.11.2 and a download Link ???