Mirage - The best solution against xray users

Sorry I misunderstood :sweat_smile:
Can you open an issue on github?
With as much detail as possible, plugin version, sponge version, logs, configsā€¦

Yes I will do that later today. Thank you

Either my lack of understanding of how the plugin works, but simply having it does not have any effect with xray mods

If you think something is not working properly donā€™t hesitate to open an issue on github, with as much detail as possible, plugin version, sponge version, logs, configsā€¦ I will do my best to fix the problem wherever it is.

I made an issue yesterday, mind looking at it?

I responded to your message. No need to avert me here. Iā€™m always notified when someone post something on github. I try to respond as fast as possible, but sometimes Iā€™m slightly busy. :wink:

Hey sorry I got busy and forgot to post a github issue. But changing the NaturalRadius to 2 and the PlayerRadius to 4 has seemed to fix it. Ill talk to some players later but they havenā€™t been complaining about it.

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Having an issue with it crashing the server on startup:

spongeforge-1.12.2-2825-7.1.6-RC3720
Mirage-1.3.8

A new version has been released for Mirage, it is available for download here.


  • Require SpongeForge/Vanilla 7.1.6 or 7.1.7.
  • Fix compatibility with the block tracking refactor
  • Avoid returning null in Resources#of
  • Remove bStats
1 Like

The latest version should fix your issue. :slight_smile:

1 Like

A new version has been released for Mirage, it is available for download here.


  • Require SpongeForge/Vanilla 7.1.7 or +.
  • Fix compatibility with latest SpongeCommon changes
  • Fix Timings errors on chunk saving
1 Like

A new version has been released for Mirage, it is available for download here.


  • Require SpongeForge/Vanilla 7.1.7 or +.
  • Fix compatibility with Phosphor
  • Use head position to calculate dynamism

A new version has been released for Mirage, it is available for download here.


  • Require SpongeForge/Vanilla 7.1.7 or +.
  • Improve hashcode cache optimization (fix an issue with OpenComputers and probably many other mods)

A new version has been released for Mirage, it is available for download here.


  • Require SpongeForge/Vanilla 7.1.7 or +.
  • Use Ore API v2
  • Fix update check error

Iā€™m having some players report seeing fake ores when mining. Currently iā€™m using the random modifier, is it possible to make it less strict? Iā€™m using the exact one you provide here: Yeregorix / Mirage

Hi,
If fake ores are visible during a fraction of second when mining, it can be due to the playerā€™s latency. You can increase the Config.Deobfuscation.PlayerRadius node value in the configuration of each affected world. This should reduce a lot the problem. If the problem persists or is different, please open an issue on Github, I will take a deeper look into the problem. :slight_smile:

1 Like

A new version has been released for Mirage, it is available for download here.


  • Require SpongeForge/Vanilla 7.1.7 or +.
  • Fix missing AT on SpongeVanilla 7.1.9
  • Fix ChunkModifier registry on SpongeForge 7.1.9

A new version has been released for Mirage, it is available for download here.


  • Tested on SpongeForge and SpongeVanilla 7.1.10
  • Improve containers capture system
  • Fix compatibility with The Twilight Forest

A new version has been released for Mirage, it is available for download here.


  • Tested on SpongeForge and SpongeVanilla 7.2.2
  • Fix Mirage preventing some chunks to unload (thank electron93)
  • Allow regex in blocks configurations (using prefix regex!)

Tested with xray-1.12.2-1.6.0.jar this morning and it doesnā€™t seems to work.
Iā€™m able to find every ores I want. No blocks were obfuscated. Not sure if something wrong?