A new version has been released for PixelGenocide, it is available for download here.
Fixed a bug that prevented “withParticles” from being read correctly.
Removed entity-particles as an hard dependency, now it also checks for the version and tells you if you’re using an untested configuration.
Well… If you know coding…
No okay, in all seriousness, I’m gonna add it to the newest release, but if you want to make sure I don’t forget about it, you should fill an issue here.
Instead of announcing that a clear will happen in 10 minutes (default), can it just announce when there’s x seconds left before it clears? Similar to how catclearlag does it. I think that would be more useful and will give the players a heads up that it will be happening shortly.
I’m not going to reinvent the wheel, the best I can do is implementing a placeholder which could be used with my overlay api.
Thumbs up this issue so I know how many people actually care about