UniverseGuard - A WorldGuard Solution for Sponge


#43

Hi, do you plan to release a version with an API so developpers can hook into your plugin ?


#44

Maybe, I was thinking about it few days ago, I think I will realease an API when the plugin will be "enought" stable.
I think atm my plugin is not ready to be a dependence for other plugins.
Thanks for the advise :wink:


#45

What are the default permission nodes for your plugin? I'm having trouble finding the configuration file, but I blame that on a mashup of mods and plugins on my server. If you could point me to it, that would be great also. I know the permission nodes are configurable, as noted in your original post, but your post does not inform us of what the default node values are.

I can't find "Staff."anything in my PermissionsEx autocomplete.

Any insight is greatly appreciated.
~Twisted


#46

To setup the permission go into the config file of my plugin "config/universeguard/universeguard.conf" and edit (when you need it) the default permission "staff" info what ever you want, to explain you how it works with pex, the "staff" permission is the name of a pex group, so if you want to work with pex, the name that you will write insted "staff" must be a name of a server group in your pex permission config.
Hope you understand it's not easy for me to explain this in english :smile:
I post you a scrren to explain it better when you need it





#47

I'm still waiting for the updated version to report an error. I want to know whether the error affects the server or not? If not influenced I can skip the next update. :))


#48

Im still working on that, the new version will be a big fix of all the issue that you guys have reported, as I say I haven't much time to work on the plugin atm, I will release the new build as soon the bugs are all fixed


#49

Hi, I love how the program functions it allows me to pick and choose what areas people can go to and not go to on my map also protects the map i tirelessly built. I did have one issue. When using custom npcs and pixelmon the npcs for both mods get "hidden" and are unseeable, and non interactable for any player or opped admin. I was curious if you were going to fix that issue so i could use your fantastic plugin


#50

you mean that you can not create npc from custom npc mod?
I've seen similar cases, I use this way: gamerule domobspawning false and rg flag mob-spawning allow.


#51

Thanks for the reply, and yes probably that is the problem if he can't place the npcs


#52

If your problem is that you can place the npcs but can't interact with them, than don't worry I have found a similiar bug early and im fixing that too


#53

Just Suggestions..

  • Your 2 permission nodes should be more then staff / bypass should be at least universeguard.staff / bypass
  • Default protection should be almost everything but things like vehicles.. Vehicles are banned but you can break blocks lol..
  • You are lacking permissions. There should be a proper way and by default to not give anyone the ability to create a region.

Overall I have to get rid of the mod as it does not suit me or the average user. But I hope this advice will help you better it in the future.


#54

Thanks for the advise, I will work on that, a on the second advide that you give me I was already work on it


#55

Can you add the keepinventory flag function to your plugin?


#56

yes, will add it, thanks for the advise


#57

Add: if you can add keepinventory please add keepexp :wink:


#58

Ok, will lokk into it :slight_smile:


#59

Hi just testing UniverseGuard looks great one idear I would kike to see put into it is ( creeper block damage ) dose not blow up the ground but will still kill players and other's

keep up the good work

Thanks
Martin


#60

Mhh, it's wired, by me it works, will make more tests.
Does it give to you any errors?


#61

Hi no its working fine no errors at all, I am just saying when you put creeperexplosions=False it dose not damage the ground or kill player's, I would like to have creeper's kill player's but not damage the ground. It's just an idear for you.

Thanks

Martin


#62

Oh, sorry, I miss understand, it's a great idea, will add it, Thanks