[WIP] Orion - Opis replacement for the post-cauldron era


Orion is an opis replacement for newer versions of Minecraft (currently 1.11 only).

It uses JavaFX (for the GUI) and mixin (probably the wrong way). It is heavily WIP, so why this post ? Mainly because I want to get suggestions and prioritize feature requests (and because the current UI sucks).

Source: https://github.com/ImMorpheus/Orion

Currently working:

  • TPS
  • Tick time
  • Dimensions list with information (id, name, players, forced chunks, loaded chunk, loaded entities, loaded tileentities, tick)
  • Entities list (done)
  • TileEntities list (done)

What is broken:

  • FXML for the GUI
  • Mixin 0.6.15+

Mixins not applied on production

Wouldn’t it be similar to https://minecraft.curseforge.com/projects/tickprofiler


Yes, in fact I was stuck with Warmroast and Tickprofiler with 1.10. I just missed opis.

I think it all comes down to personal taste, to me Opis was far more flexible and I felt more productive with it. Take the “teleport” button and the whole “entity/block highlight” thing, tickprofiler has nothing like that.


Pre-pre-pre alpha: https://github.com/ImMorpheus/Orion/releases/download/test/orion-0.0.1-all.jar

Note: You need JavaFX/Openjfx,
linux: /usr/share/java/openjfx/jre/lib/ext/jfxrt.jar
windows: <JAVA_HOME>/lib/ext/jfxrt.jar