Crazy. I’m create a new server whit the same plugins. Now world accept changed flags. I can’t reproduction the first problem.
Edit: It’s possible to set the greeting and farewell flag or add this in the next update?
Crazy. I’m create a new server whit the same plugins. Now world accept changed flags. I can’t reproduction the first problem.
Edit: It’s possible to set the greeting and farewell flag or add this in the next update?
I’m glad that issue was “self-solved”, maybe it was just some error with sponge itself For the flags, i can add them in the todo list and see if i can implement them soon
Thx for the final Version for Api7 but i have Problems with mobspawn.
I have set all to false see screen here: Screenshot - b2cfc1b64b6c97b64546123937fbc2e9 - Gyazo
But Mobs spawn allways and i can manually spawn mobs and villagers. I think there is a error?
Flags like Explosions Damage for TNT works. But other problem is cant rg gamemode there allways shows “please specify a valid gamemode”
The gamemode command is bugged, it needs the “mod” id, so for example if you want to set creative mode you have to type “minecraft:creative”. That shouldn’t happen but for reason it is and i’m looking how to fix it For the spawn flag: you can manually spawn them because probably you have the permission to do that. What shouldn’t happen is the natural spawn, that should be blocked. I’ll look into this issue as soon as possible
Thank you but the natural spawn works to when i disable mobspawn
I’m glad to know that natural spawn work as intended. Make sure you don’t have any permission when manually spawning mobs, because if so the flag will be ignored
if i set mobspawn to false like on my screenshot the animals still spawn on their own. mobspawn false as in my screenshot does not work. The animals spawn anyway
Will look into this issue as soon as possibile
If i’m use CraftBook4, UniverseGuard are blocking Gate and Bridge inside protected areas with place/destroy=false. It’s writing “You don’t have permissions to do that”. Permissions from CraftBook are right and objects function outside protected areas.
me4502Revered Developer of Stuff
3dIn that case the protection plugin isn’t being specific enough when grabbing the player who placed a block. It should be handling direct placement only, not indirect placement.
It’s probably using @First rather than querying for the player correctly.
Thanks for the report, i’ll look into this issue
Are you there? Is the Plugin dead?
I am Was just busy working on the new stuffs that will be released tomorrow or saturday
Hi everybody, Jimi here! The newest version of UniverseGuard has just been released, and it’s probably the biggest update we ever made. It contains a tons of stuff and many of them are so long waited requests. Before going throught the details of this version i want to give a big thank to tryolivier for it’s support Thank you so much for the support and the patience waiting for the fixes Another thing i want to share with you is that we have a new developer on the board: eheimer. He’s a very talented man and helped the project a lot with some features that were requested for so much time. Thank you man, i hope we’ll build something amazing together But now, before this introduction, let’s see what’s new in this version, what has been changed and wich bugs has been fixed
CHANGELOG
Download for MC-1.10.2: https://goo.gl/ceCBrW
Download for MC-1.12.2: https://goo.gl/dLByrk
If you find a bug please let me know in the comments here, on the official GitHub Issue tracker or via private message.
As you can see from this release there are some fixes or some features working for a version but not for another. This is because API7 and API6 are very different in some points, so features developed with API7 doesn’t work on API6 and viceversa. Also developing two versions at the same time is really hard and time consuming, we can use this time to fix more stuffs and create new features. Therefore, if we can’t figure out how to build a universal jar, 1.10.2 support will be dropped and API7 version for MC-1.12.2 will be the only supported version. However this won’t happen with the next release or the next one after that. API6 version will still be supported , but except at some point a message, in a few months, where the support will be gone.
PLANNED FOR NEXT RELEASES
Please backup your server before using UniverseGuard, cause bugs are always around the corner and some of them may potentially break your world. If you find one of these, please let me know I hope you enjoy UniverseGuard2 Peace!
・I translate Japanese and write it as a English. Excuse me.
①Items can not be thrown away in the area
Flags such as [itemdrop] are allowed.
②
You can not sit in the chair of MOD [customNPCs] if you are inside the area.
I feel that it was working at 2.6
・Version used:UniverseGuard2.7/Minecraft1.12.2/1.12.2-2611-7.0.0-BETA-3012
[/quote]
Append.
It is resolved using the authorization [universeguard.region].
However, non-creator players will allow destructive activities
I will ask for a solution
The problem with the chair could be some entity interacts not going well, i’ll look into this As for the second message i did not understand what you mean when you say “non-creator players will allow destructive activities”, does this mean that players without permissions can do stuffs? And if so what’ve you discovered they can do without permissions?
I will make it as a screenshot setting,
Players other than myself can not discard items with [Q key]
That’s really strange, does this occur in that specific region or in all regions, even global ones? Also can you send me via PM the json file of that region, so i can test this having your exact situation?
I sent PM
If you do not mind, please check.
Hi! I’m having the exact same issue. It’s happening on all local regions. But not globals.